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Faulty Games

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As someone who is into video-games, especially roleplaying games, I have become knowledgeable in the ways they are made - namely, their bugs. It may be expected that a game focused on story, writing, important choices and individual characters is impossible to make consistently playable, coding-wise. For one, in the steampunk-fantasy game Arcanum, I found it impossible to enter a certain town without the game crashing. Half a day of experimenting later, I found a trainline from another town which had no problem entering the game-breaking town of Tarant. To save and reload there, another problem unsolved...

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